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3 Live Online Seminars on Game AI + 1 Bonus Q&A in September

Alex J. Champandard on September 19, 2008

There are certainly big changes in the pipeline for AiGameDev.com this Autumn, but ultimately what that means for you as a reader of this blog is more top-notch material about artificial intelligence and game development!

Over the next 10 days, we’ll be holding a bunch of free online Seminars. There’ll be more of these in the future too, but right now we’re building up to the launch of a new part of the site, dedicated to industry specific tips & techniques, and it’s particularly intensive at the moment…

Anyway, here are the important dates you need to write down. The first session is with me, and it’s very soon! (Today or tomorrow depending on when you read this :-)

20th September — Q&A

  • Title: Marathon Open Session – Pick My Brain

  • Topics: Anything that’s on your mind about game development and artificial intelligence.

  • Duration: 4h

  • People: Alex J. Champandard, AI Contractor for Guerrilla Games & previously Senior AI Programmer at Rockstar Games

  • Time: 9 P.M. European Time, 3 P.M. East Coast, other timezones

22nd September — Interview

  • Title: Next-Generation Animation for Games

  • Topics: Trends in animation technology, the motion capture bottleneck, parametric animations.

  • Duration: 1h30

  • People: Mike Gleicher, cutting-edge researcher behind motion graphs, parametric animations, and modern motion retargetting technology, from the University of Wisconsin

  • Time: 10 P.M. East Coast, 4. A.M. European Time, other timezones

25th September — Interview

  • Title: Game AI Design for Action Shooters

  • Topics: Common pitfalls when designing AI for games, how to avoid them, and practical anecdotes.

  • Duration: 1h30

  • People: Mikko Mononnen, Lead AI Programmer on Crysis & currently Indie developer at Secret Exit and AnyFun Games.

  • Time: 9 P.M. European Time, 3 P.M. East Coast, other timezones

28th September — Masterclass

  • Title: Behavior Tree Implementation Techniques

  • Topics: Discussion and analysis of the common way to build a BT, and comparison with a scheduler-based approach.

  • Duration: 2h

  • People: Phil Carlisle, responsible for the AI in the Worms franchise & currently researcher / lecturer at Bolton University (blog). Alex Champandard (see above).

  • Time: 9 P.M. U.K. Time, 10 P.M. European Time, 4 P.M. East Coast, others

IMPORTANT: Instructions

  1. If you’re signed-up as an AiGameDev.com Insider, you can view the contents of this forum to get the link to the online event 15 minutes before it starts.

  2. Otherwise, you can also view this page at live.aigamedev.com to get the URL 5 minutes before the online meeting starts.

Space is limited, so to avoid disappointment, it’s recommended that you sign-up free to AiGameDev.com, since access is granted on a first-come, first-served basis!

We’d like to thank our sponsors for making all this possible.

Discussion 1 Comments

seryu on September 22nd, 2008

I think a better option would be to to share these videos ( using bittorrent or any other P2P ) so anyone can download it anytime.

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