A few weeks ago, 1UP visited Guerrilla Games and shot some footage of Killzone 2, its AI and the developers (among other things). They posted the video here, but the interesting part is buried deep within arty stuff. So here’s your chance to see the technical part!
Despite me not being on-site during the tour, I’m a little biased so I won’t provide my usual editorial comments — except to laugh at the editing error… No, Remco Straatman isn’t a Sr. Visual Designer. If you can find one that can put together such technology, then you should hang on to him! Remco is the Lead AI Programmer on Killzone 2.
Anyway, with that clarified, the video is below (24Mb). Click to find out what was said. The actual AI presentation starts at 1:30, but you can easily skip forward thanks to the new streaming server here at AiGameDev.com!
Discussion and demos cover the following topics:
Path-finding in a dynamic world.
Dealing with cover and destructible objects.
Player feedback mechanisms.
AI for autonomous control of vehicles.
You’ll also get an idea of the office at Guerrilla, as well as the number of developers in the AI Team! If you have any comments post them below, but questions will have to be left unanswered…