The Truth about Dave Mark and Andrew Armstrong

Alex J. Champandard on March 3, 2008

Over a month ago, I announced that I’ll be contracting on the AI for Killzone 2 for a short while, and that I was looking for staff writers to help out with the blog. One month later, things are finally sorted out, and I’m pleased to announce that two more people are going to be joining the writing staff and contributing articles on a regular basis.

So far, I’ve managed to keep up the rhythm of a few posts a week, as the contract is only now kicking into full gear, and I’ve had help from Marcos (a.k.a Novack) from Argentina for the Saturday roundups. As it turns out, it’s perfect timing for the extra help as I’ve been running out of steam a little — although the forums keep me energized with the great discussions!

Of course, if you’d like to send in a article for publishing on the site, and you think the topic is in line with features on the site so far, then your contribution is always welcome. Read below for more details… (As for the sensationalist headline, you’ll have to forgive me for that but it was too tempting!)

Dave Mark

Dave Mark

Dave Mark is CEO of Intrinsic Algorithm. When he’s not consulting, he’s busy developing Airline Traffic Manager as both a designer and a programmer. He also authored an article in the recent AI Game Programming Wisdom 4 book, and is generally a very active member of the game AI community in general — both in the forums here and over at

Dave has also been part of the core AI group at GDC for years! Don’t forget he posted some amazing coverage of the 2008 conference this year on his site as well as his blog:

Dave will primarily be using his experience to introduce the developer discussion topics on Tuesdays, and bringing a fresh perspective to this blog.

Andrew Armstrong

Andrew Armstrong

Andrew Armstrong, as far as I can tell, is the most active student in the game development and artificial intelligence scene! You’ll find him everywhere, including on most blogs, forums and special interest groups like the IGDA. On top of this, he manages to find time for building AI mods of RPG games too.

Andrew will, among other things, help conduct interviews with researchers in game AI and professional developers, and summarize important discussions on the web in a more accessible way!

Guest Articles Welcome!

Of course, at any stage, if you’re interested in publishing an article on the biggest game AI blog on the internet, then don’t hesitate to send in an email to editors at

Discussion 1 Comments

Novack on March 4th, 2008

Great! we are more on the boat :)

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