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Weekly Series on AiGameDev.com

Alex J. Champandard on September 19, 2007

There have been quite a few new subscriptions lately, so here’s a big welcome to new readers of this blog! Be sure to read all the way to the bottom for some pointers to some older (but still interesting) posts…

Also feel free to introduce yourselves in the comments below; don’t be shy! There are T-shirts prizes to win for posting interesting comments (the deadline is in 10 days) .

Weekly Schedule

I’m pleased to announce that AiGameDev.com is now temporally coherent :-) That basically means I’ve established themes for every day of the week now. I’ll also try to publish the articles around the same time of day — once I get into the rhythm.

The goal is to make it easier for you to schedule your daily interaction with the blog, and have something specific to look forward to every week. Here’s what my patented temporal structure looks like:

Monday — Reviews
A practical look at existing games from a technical perspective (e.g. Thief’s AI). I also hope to line up some interviews with AI developers behind the scenes.
Tuesday — Discussion, Polls
Lightly moderated debates on a variety of topics relating to game AI. Naturally, discussion is encouraged all week long.
Wednesday — Tutorials
Explaining how-to solve specific problems. Stay tuned for my adventures into the world of video blogging!
Thursday — Theory, White Papers
My coverage of conferences has been very popular so far, so it’s going to become a weekly affair.
Friday — Reader Questions, Essays
Submit your problems and issues here! Here are some sample answers. Otherwise, for lack of questions, I’ll be doing free-form improvisations
Saturday — Smart Links
They’re hard to find, but there are some great links on game AI in the blogosphere, and on discussion boards.
Sunday — Sketches
Mostly visual explanations of various problems. The first issue of this series started off a bit slowly, but established the style.

Certain posts have already become a regular feature on the blog, and the others I’ll be rolling out incrementally. Of course, feedback is always welcome, as my main goal is to provide something useful!

Contact Form Fixed

Another quick announcement; I fixed a bug in the contact form last week. So those of you that tried to reach me and got no reply, then I probably didn’t get the message. It definitely works now!

Posts Worthy of Interest

For those of you that have recently subscribed to the blog, here are some great posts you might have missed:

More to come, of course. Enjoy!

Discussion 4 Comments

Ian Morrison on September 19th, 2007

I found your blog a few months ago and I've been following it religiously since. I have a question, though: what's the intended audience for the blog? I'm a self taught game AI enthusiast chipping away at a Computer Science degree, yet a lot of the discussion seems to go right over my head, and understanding some of your articles requires several readings and careful analysis of word choice. I'm really eager to see where you go with the "sketches" bit, as I tend to understand a problem that's illustrated better as opposed to one that's only explained. If I could make a request for future articles, though, could you place more "real world" examples to explain your concepts? Especially when you were describing how your AI engine implements its decision tree, an actual example of a possible application would have made it very easy to see how powerful your implementation was. Thanks for keeping the blog going! I can't wait to see what kind of cool stuff you write up in the future.

alexjc on September 19th, 2007

Thanks for your comments Ian! It's true that some of the articles are rather theoretical. There will be more of those, but I'll try reduce my use of games industry lingo and go into more details for the background theory. (If you have feedback for specific articles in mind, feel free to [URL=/author#contact]email me[/URL]; I'd really appreciate it.) You fall directly into the intended audience though, so don't hesitate to ask in the comments if you don't understand something in an article. (Without feedback it takes more time for me to improve my writing ;-) Anyway, you're right. I plan to counterbalance the theory with the Whiteboard Wednesday tutorials series (my video experiments), which should be more intuitive and hands-on. Alex P.S. [URL=http://aigamedev.com/polls/book-poll-question]What do You Look for in a Book on Game AI?[/URL] :-)

moxie on October 29th, 2007

I'm very glad I found your blog. I'm even more pleased that you are dedicated to providing all this information; I bet it's a relief for you as well to let quite a few thoughts and ideas out of your head and into the head of others along with feedback :) I came across your blog as I've decided to switch industries from Web programmer and Linux SysAdmin to Artificial Intelligence focusing on interactive entertainment. My background is in Computer Science, but after graduating I decided to take an enticing offer and go directly into industry instead of grad school (yeah, tired of being broke). I will be going to grad school to study AI, but as for right now, I'm learning everything I can from your site as well as other resources. Keep up the good work, and I will try to write some comments when I'm smart enough ;) ~= Chris =~

alexjc on November 1st, 2007

[B]Chris[/B], Thanks for your encouraging words. It's these kinds comments that make things all worthwhile! Don't hesitate to ask questions though. There are no stupid questions :-) No need to wait until you're an expert on the topic! Alex

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