What are examples of actor behaviors that impress you in a game?
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Right now, I’m busy working on a Game::AI++, which almost ready for a closed beta (join the mailing list for notification). So I’m particularly interested in suggestions for a non-interactive console demo that shows off cool game AI. So, anything in the line of MUD dungeons is on the right track…











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Comment on this article. | Show full forum thread.Consider that..:D
I wouldn't have thought it too easy to do it console-based for some advanced AI stuff, perhaps because I like to "see" it acting. Perhaps you can use a simple command line program to simply alter what is happening - spawn in things for the AI to fight (be them basic entities so they only do base behaviours), or choose things to happen to the AI to alter its decisions.
I honestly can't say much more then a few ideas. You could I guess use something like (I've never played, perish the thought... :( ) Nethack or similar, which is singleplayer based. Its a pretty cool game that I fear playing for it will probably beat me.
I don't know any others with AI though, although I presume there are some old MUD's which monsters you can fight. Nothing I can recall springs to mind that shows a "non-interactive console demo that shows off cool game AI" apart from Nethack which I've read about.
Usually to make it *cool* you have to have some graphics to show it off in though, or something specifically happen that is really good. Very hard to show it saves developer time, or it really knows how to choose the right weapon to use if a small script would act the same way!
That sounds like the game "Dungeon Keeper". Just in case you'd like to remember *g*
Consider that..:D
I wouldn't have thought it too easy to do it console-based for some advanced AI stuff, perhaps because I like to "see" it acting. Perhaps you can use a simple command line program to simply alter what is happening - spawn in things for the AI to fight (be them basic entities so they only do base behaviours), or choose things to happen to the AI to alter its decisions.
I honestly can't say much more then a few ideas. You could I guess use something like (I've never played, perish the thought... :( ) Nethack or similar, which is singleplayer based. Its a pretty cool game that I fear playing for it will probably beat me.
I don't know any others with AI though, although I presume there are some old MUD's which monsters you can fight. Nothing I can recall springs to mind that shows a "non-interactive console demo that shows off cool game AI" apart from Nethack which I've read about.
Usually to make it *cool* you have to have some graphics to show it off in though, or something specifically happen that is really good. Very hard to show it saves developer time, or it really knows how to choose the right weapon to use if a small script would act the same way!
That sounds like the game "Dungeon Keeper". Just in case you'd like to remember *g*