The Game Developer’s Conference 2008 is now over, and while those who attended spend the rest of the week recovering and catching up, the rest of us can start piecing together the important bits of information that came out of the event.
Along those lines, I just noticed a report from the session about Assassin’s Creed, from the blog of veteran game developer Rob Fermier (a.k.a. Xemu). One line in particular jumped out at me:
“50 software engineers at the peak. AI was 15-20.”
Just to make sure you got that right, there were between fifteen and twenty AI programmers at Ubisoft working on Assassin’s Creed. Now, I’ve been lucky enough to work and contract in some pretty big companies — but that’s just incredible! I’m simultaneously in awe at the possibility of what so many talented people could do, and also wondering about all the different kinds of management and engineering nightmares this could cause.
Basically, that’s the topic for this Tuesday’s developer discussion here at AiGameDev.com — officially the best place to take GDC’s AI discussions further!
How Many AI Programmers Does It Take…
In the hope of making half of you feel more adequate about the size of your team compared to the average, here’s a quick poll to see where industry is at these days.