The Design of Killzone 2’s AI,Interview with Rob Heald

Alex J. Champandard on December 13, 2008

Last week, we posted a trailer released about F.E.A.R. 2’s AI. Now it’s the turn of Killzone 2 — which is due for release the exact same month, in February 2009. Here’s a recent interview with Guerrilla designer Rob Heald about the design of the combat behaviors and how it fits together with the experience:

Again, I'll refrain from making any commentaries or due to my involvement in the project, even though it’s not related to what Rob is talking about. For a more insights into the AI of Killzone 2, see this previous video of the studio tour at Guerrilla. However, you can look forward to some more details at’s second annual Paris Game AI Conference — which will take place in France on 10th and 11th of June 2009. Stay tuned for more information about that shortly!

You can also find the original interview over on GameTrailers.

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