All Codermasters racing games in the DiRT, GRID and F1 series have been built from the Same AI engine even though each of these titles has a very different racing style. This presentation will give you an overview of the different AI components, what they do and how they've evolved over the course of the years.
Here's a specialized format for you to download and play offline via a portable player:
Optimizing Steering-Based Animation Control — Video
Download MOV (QuickTime)
The MP3 file below is better quality than the streaming video above, and is a perfect candidate for listening to via a portable player (96 Kbps). The OGG file is the highest quality of all (128 KBps). You can download them both here:
The slides used for the presentation itself can be downloaded from here for further study:
If you have any questions feel free to post them below, or in the forum thread associated with this post!
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