All Content

nucl.ai 2015: Procedural Content Generation Track (Slides)
Ultimate Coverage August 3rd, 2015

nucl.ai 2015: Procedural Content Generation Track (Slides)

Slides from the Procedural Content Generation Track of the nucl.ai Conference 2015, including presentations about generating an entire galaxy of unique planets in No Man's Sky, the characters and cultures in Ultima Ratio Regum, and large terrains with biotopes in Bohemia Interactive Simulation's VBS engine.

nucl.ai 2015: User Interaction & Devices for AR/VR (Slides)
Ultimate Coverage August 2nd, 2015

nucl.ai 2015: User Interaction & Devices for AR/VR (Slides)

Slides from the User Interaction & Devices (AR/VR) Track of the nucl.ai Conference 2015, including presentations about AI at Pixar Animation Studios, scenes with thousands of pedestrians in Assassin's Creed: Unity, and masterclasses about crowd patches and the navigation loop.

nucl.ai 2015: Crowds & Ambient Life (Slides)
Ultimate Coverage August 2nd, 2015

nucl.ai 2015: Crowds & Ambient Life (Slides)

Slides from the Crowds & Ambient Life Track of the nucl.ai Conference 2015, including presentations about AI at Pixar Animation Studios, scenes with thousands of pedestrians in Assassin's Creed: Unity, and masterclasses about crowd patches and the navigation loop.

nucl.ai 2015: Real-Time Decisions (Slides)
Ultimate Coverage August 1st, 2015

nucl.ai 2015: Real-Time Decisions (Slides)

Slides from the Real-Time Decisions Track of the nucl.ai Conference 2015, including presentations about Drivatar in the Forza Series, MCTS in both realtime for Fable Legends and turn-based in Total War Atilla, and deep reinforcement learning.

nucl.ai 2015: Character Animation Technology (Slides)
Ultimate Coverage July 31st, 2015

nucl.ai 2015: Character Animation Technology (Slides)

Slides from the Character Animation Track of the nucl.ai Conference 2015, including presentations about Motion Matching, inverse kinematics and presentation about animation pipelines in visual effects.