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Beard Stroking: Why Realistic Graphics and DX12 Are Great for AI
Open Editorial May 20th, 2015

Beard Stroking: Why Realistic Graphics and DX12 Are Great for AI

It's become a cliche among the gameplay & AI programmers to joke about the futility of graphical improvements towards hyper-realism. To help paint a more complete picture — knowing how seriously such musing can be taken for an audience missing the context — this post outlines some of the major reasons why improvements in graphics are a tremendous thing for AI.

Beginning Computer Vision for Augmented Reality
Premium Tutorial May 18th, 2015

Beginning Computer Vision for Augmented Reality

In this introductory tutorial about computer vision, you'll learn about homographic transformations, why they are useful and how they work. After that, you'll see how they can be applied to detecting the position of a camera in space, or the relative position of a projector. Then you'll also hear about useful computer vision algorithms, and why performance is often critical for such augmented reality ...

Crowd Animation Techniques and Tools from Visual Effects
Premium Interview May 12th, 2015

Crowd Animation Techniques and Tools from Visual Effects

Crowd and ambient life simulation are having a huge impact on the visual effects industry. Many tools and and techniques are required to animate convincing crowds in films (Drakula Untold), TV series (The Walking Dead) and adverts. This interview digs into the technology using examples, and how these ideas and tools can be applied within real-time simulations and games.

Believable Force-Based Steering Power Law for Individuals and Groups
Premium Tutorial April 26th, 2015

Believable Force-Based Steering Power Law for Individuals and Groups

Both commonly used techniques for simulating movement in groups have their challenges. Steering does not look particularly human-like, and velocity-based approaches like ORCA don't scale very well to larger crowds and have their own challenges.

Group Steering & Crowds Broadcasts, Early Bird Sale for nucl.ai
Insider Newsletter April 22nd, 2015

Group Steering & Crowds Broadcasts, Early Bird Sale for nucl.ai

Upcoming broadcasts about group steering and crowd simulation, last chance for Early Bird tickets at nucl.ai and Neural Network libraries...