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Game AI in Industry: From CryEngine to Worms via Middleware
Insider Discussion July 7th, 2008

Game AI in Industry: From CryEngine to Worms via Middleware

This highlight of the Paris Game AI Workshop 2008 featured Phil Carlisle (formerly Team 17 and Garage Games), Axel Buendia (from middleware company Spir.Ops) and Ricardo Pillosu (AI programmer at Crytek). The discussion, moderated by Alex Champandard of AiGameDev.com, focused on industry issues ranging from programming to design, including scripting and visual editors for designers, multi-threading, planning ...

The AI of Pro-Cycling Manager, Samuel Manier
Insider Presentation July 5th, 2008

The AI of Pro-Cycling Manager, Samuel Manier

GDC Lyon Research Sessions Redux (Part 2)
Open Coverage December 13th, 2007

GDC Lyon Research Sessions Redux (Part 2)

This is the second article covering the research sessions at GDC 2007 in Lyon, specifically those relating to artificial intelligence in games. You can find part 1 here, and be sure to stay tuned for the final part 3 next week as part of the Thursday Theory on AiGameDev.com.