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Strategic Neurons and Spherical AI for Planetary Annihilation
Premium Interview November 24th, 2014

Strategic Neurons and Spherical AI for Planetary Annihilation

Building an AI that can scale to large planets is no easy task, and doing so with a Neural Network adds its own additional challenges! In this interview with Mike Robbins, Software Engineer at Uber Entertainment, you'll learn lessons learned applying machine learning to this highly acclaimed RTS title — as well as dealing with strategy on multiple spherical planets.

Coverage of #procjam, Planetary Annihilation on Sunday then Star Citizen
Insider Newsletter November 21st, 2014

Coverage of #procjam, Planetary Annihilation on Sunday then Star ...

Over the past few weeks, the internet has been buzzing with interesting articles or announcements about artificial intelligence and game development recently, here are some highlights...

Massively Parallel AI Kernels in C++ With OpenCL SYCL
Premium Tutorial November 17th, 2014

Massively Parallel AI Kernels in C++ With OpenCL SYCL

This tutorial will focus on the new OpenCL specification called SYCL that allows developers to write parallel code in C++ as a single-source program. Using modern C++ programming techniques, kernels that run on the GPU (device) can be integrated into CPU code (host) easily using templates. This session will show some patterns to use in your code to make sure it's SYCL-compatible, and tools to use to help improve ...

City Simulation in 1849 and Optimizing Rule-Based AI for Tablets
Premium Interview November 10th, 2014

City Simulation in 1849 and Optimizing Rule-Based AI for Tablets

Scaling a simulation game from a wide range of hardware including tablets to PCs is not trivial. In this interview with Robert Zubek, you'll find out how it was achieved technically with details of the rule-based production system at the heart of 1849. You'll hear how the game was balanced and tuned as well as insights from the development.

Grand Strategy AI "The Paradox Way" in EUROPA UNIVERSALIS 4
Premium Interview October 24th, 2014

Grand Strategy AI "The Paradox Way" in EUROPA UNIVERSALIS 4

Paradox has a reputation (and a unique take) for keeping its titles long in development, continuing to update them with patches and expansions. This approach has a huge impact on the AI, and you'll learn more about it in this interview with Martin Anward — now the lead on the Europa Universalis 4 team. In particular, you'll hear about the process the process of making the AI more transparent and human-like ...