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Open TeaserEA Investing in the Next-Generation with Proceduralism Post-SSX
Procedural generation techniques have been used cautiously by AAA developers, primarily to generate minor cosmetic details or randomize the assembly of pre-built blocks. However, EA's snowboarding game SSX took a huge bet with procedural generation, and these ideas helped generate hundreds of tracks rather than dozens. Electronic Arts is now taking these ideas further on un-announced titles too.
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Open InterviewPlanting the Seeds of AI in Open-Source RTS 0 A.D.
In this interview with Jonathan Waller we talk about his work on the enemy AI in 0AD - an open source game inspired by the Age of Empires series. Learn how the AI picks spots for buildings and how a path finder is used to select building sites for defensive buildings.
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Open CoverageMonte-Carlo Tree Search and the Dagstuhl Seminar
This week, the world's leading researchers in the field of Game AI have gathered in Schloss Dagstuhl in Germany, to consider future applications and what needs to be done to bring those ideas to life. Representatives from industry were in a minority, but that's why AiGameDev.com was there to balance things out!
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Open AccessHybrid Procedural and Physics-based Animation in OVERGROWTH
In this interview with David Rosen from Wolfire Games we will take a look at the awesome procedural and physics based animations in the upcoming game OVERGROWTH. Learn how humanoid rabbits, wolves and other animals battle it out Kung-Fu style.
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Open TeaserVelocity Obstacle Algorithms and Locomotion Integration
Over the past 12 to 18 months, collision avoidance algorithms based on velocity obstacles such as ORCA and RVO have seen a dramatic increase in adoption — in particular thanks to titles like CRYSIS 2, SPACE MARINE, and RESISTANCE 3 leading the way. This move has increased the quality of in-game characters, but many questions still remain open...
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Open TeaserBeyond Terrain Generation: Bringing Worlds in DWARF FORTRESS to Life
When you use traditional terrain generation algorithms, the results you get are mostly lifeless. Throwing in a few chicken here and there helps, but it doesn't give you that fascinating world to explore with its own history where everything you see has a reason. DWARF FORTRESS gets around this issue and brings its worlds to life via simulation...
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Open TeaserInvitation to the Vienna AI Conference
Have you heard about Vienna? The capitol of Austria and former grand capital of the Austro-Hungarian empire? Rated one of the cities with the highest quality of life in the world? From culture to cuisine to history - Vienna offers something for everyone. Our team here at AiGameDev.com is proud to add another good reason to visit Vienna: The Vienna Game Ai Conference 2012









