BLOG POSTS Conference 2016: Last Tickets & Live Stream, July 18-20
Open Upcoming July 10th, 2016 Conference 2016: Last Tickets & Live Stream, July 18-20

The Conference, our event dedicated to AI in games and Creative Industries, will take place just 7 days from now on July 18-20. It's the largest event worldwide dedicated to the topic! Read on for more details...

  • Open Upcoming
    January 12th, 2010

    Announcing the Paris Game AI Conference 2010 and Call for Proposals

    Those of you who stay up-to-date with behind the scenes (on Twitter or in the Forums) know that we've been preparing the 2010 edition of the Paris Game AI Conference for many months already. Organizing last year's event entirely was one of the most rewarding moments of my career, but at the same time it was probably the most difficult thing Petra (Mrs. & I had done so far professionally!

  • Open Editorial
    December 28th, 2009

    This Year's Brightest Games: 2009 Awards for Game AI (Results)

    This 3rd edition is set to be the most controversial — yet fascinating — Annual Awards for Game AI! Let me clarify. The whole procedure, including the nominations and the voting, is done by the community here at Of course, there's a certain editorial process involved in picking the nominees, but the rest is mechanical and just a question of collecting the results.

  • Open Coverage
    December 20th, 2009

    The Isla Principle, New AI Engineer Mistakes & Best Wishes from Our Sponsors

    What common mistakes do new AI engineers make when they first move into game development? How long does it take for them to realize that designers will find edge cases in the code no matter what? And why do all public discussions about game AI end up with programmers complaining about designers? We have the answers, and they are below...

  • Open Article
    December 9th, 2009

    The 2009 Awards for Game AI: Submit Your Nominations

    In December for the past couple years, has hosted The Game AI Awards to celebrate the games that came out over the previous twelve months — and particularly those with great artificial intelligence. This time it's a bit different, however...

  • Open Review
    December 7th, 2009

    HCSM: A Framework for Behavior and Scenario Control in Virtual Environments

    Finite-state machines have been getting a lot of bad press over the past couple years, and justifiably so! When applied to AI for building purposeful goal-directed behaviors, traditional FSMs just don't scale very well. This is the main reason developers in the games industry have been primarily moving towards systems like behavior trees instead...

  • Open Article
    November 19th, 2009

    Winning the 2K Bot Prize with a Long-Term Memory Database using SQLite

    Most AI systems in the games industry focus on short-term reactive memory and combat behaviors applying techniques such as behavior trees.  However, there seems to be little support for long-term memory, for example remembering locations in space that mark events that occurred.  In our daily lives, we internally map, model and remember our surroundings and experiences.  This begs the question, how can we similarly organize and leverage longer-term memory within modern AI?

  • Open Discussion
    November 6th, 2009

    Procedural Level Geometry from Left 4 Dead 2: Spying on the AI Director 2.0

    Since Valve announced Left 4 Dead 2, the feature of the AI Director 2.0 that grabbed the most attention has to be the dynamically changing level geometry. Apparently the game can not only control the weather patterns, but it can also change the route the survivors take while moving through the world.


AlphaGo, Award Results, and Early Birds
Insider Newsletter February 24th, 2016

AlphaGo, Award Results, and Early Birds

BLOG POSTS About The Blog With almost 10,000 subscribers, is the largest source of regular updates about artificial intelligence and video games. Topics range from game design, to character animation including programming tips and tricks. INSIDER FEATURES Get Full Access! The INSIDER account at is completely free, and among other things it allows […]