BLOG POSTS Conference 2016: Last Tickets & Live Stream, July 18-20
Open Upcoming July 10th, 2016 Conference 2016: Last Tickets & Live Stream, July 18-20

The Conference, our event dedicated to AI in games and Creative Industries, will take place just 7 days from now on July 18-20. It's the largest event worldwide dedicated to the topic! Read on for more details...

  • Open Coverage
    April 9th, 2009

    AI Summit Slides, Notes, Highlights and Photos

    The first two days of GDC 2009 featured the inaugural AI Summit, packed with presentations and panels from leading game developers worldwide. The event was a great success, bringing together a mix of AI programmers for a third of the audience, and rest consisted of students, enthusiasts, different types of developers, volunteers, media and other speakers.

  • Open Editorial
    January 31st, 2009

    Designing Survival Behaviors: Inside the Darwinian's Brains with Chris Delay

    These days, it’s becoming much easier to program logic to animate on screen characters. However, that’s only a small part of the challenge of building a game that involves and immerses the player. Actually bringing NPCs to life is something that all AI developers struggle with — and frankly, few succeed…

  • Open Upcoming
    January 18th, 2009 On Tour — San Francisco Launch Party on Tuesday, March 24th

    EDIT: Our Launch Party will take place on Tuesday, March 24th at the Minna Gallery starting at 9:00 P.M. until the early hours of the morning. Be sure to drop by if you’re a reader or Member!

  • Open Interview
    December 11th, 2008

    Applying Evolutionary Algorithms to the Galactic Arms Race

    While AI is playing an increasingly important role in the games industry these days, games entirely based on AI are few and far between. One in particular though, is Neuro-Evolving Robotic Operatives (NERO) which was released in 2005 by Kenneth Stanley and his team at the University of Texas at Austin, and totaled over 100,000 downloads. NERO involved evolving AI bots navigating and fighting in virtual battle grounds.

  • Open Article
    August 29th, 2008

    The Structure of Action Game AI

    In game development, the team working on the AI must be one of the most multi-disciplinary of them all. The artist have to build the objects according to a specification so that the AI can use them, the animators create the most important aspect of non-player characters, the AI is often the most complicated part of the design problem, and the level designers and scripters must understand how the AI works in order to create challenging and robust levels. The programming tasks related to the AI are spread along multiple different specialized programmers too, from animation to tools programmers to gameplay programmers — not to mention the AI programmers themselves.

  • Open Coverage
    December 13th, 2007

    GDC Lyon Research Sessions Redux (Part 2)

    This is the second article covering the research sessions at GDC 2007 in Lyon, specifically those relating to artificial intelligence in games. You can find part 1 here, and be sure to stay tuned for the final part 3 next week as part of the Thursday Theory on


AlphaGo, Award Results, and Early Birds
Insider Newsletter February 24th, 2016

AlphaGo, Award Results, and Early Birds

BLOG POSTS About The Blog With almost 10,000 subscribers, is the largest source of regular updates about artificial intelligence and video games. Topics range from game design, to character animation including programming tips and tricks. INSIDER FEATURES Get Full Access! The INSIDER account at is completely free, and among other things it allows […]