BLOG POSTS

nucl.ai Conference 2016: Last Tickets & Live Stream, July 18-20
Open Upcoming July 10th, 2016

nucl.ai Conference 2016: Last Tickets & Live Stream, July 18-20

The nucl.ai Conference, our event dedicated to AI in games and Creative Industries, will take place just 7 days from now on July 18-20. It's the largest event worldwide dedicated to the topic! Read on for more details...

  • Open Coverage
    December 6th, 2007

    GDC Lyon Research Sessions Redux (Part 1)

    Thursdays at AiGameDev.com is dedicated to the theory behind game AI. Since the Lyon GDC 2007 has just finished, what better opportunity than to go through some of the research sessions relating to artificial intelligence. I’ll start off with the sessions I attended while I gather more details about the others…

  • Open Review
    October 11th, 2007

    Near-Optimal Hierarchical Pathfinding (HPA*)

    You might think that over the decades, in-game navigation has been completely solved and that research can focus on different topics. Well, it's not quite the case yet; there are still improvements being made to deal with greater numbers of actors and larger dynamic worlds.

  • Open Discussion
    July 21st, 2007

    What's Your Background in Game AI?

    How are you involved with game AI? Is it a hobby, are you studying, researching, or involved professionally? Fill in the poll.

  • Open Discussion
    July 9th, 2007

    What Part of Game AI Interests You Most?

    Creating artificial intelligence for computer games is a multi-disciplinary enterprise: design to create a vision for the behaviors that fits into the overall gameplay, to establish an architecture for actor AI and create the content incrementally; programming to create a framework for decision making, implement engine interfaces and basic abilities like path-finding.

  • Open Coverage
    June 5th, 2007

    Pushing the Limits of Game AI Technology

    AIIDE ‘07 starts tomorrow (Artificial Intelligence and Interactive Digital Entertainment), featuring the most cutting edge research in game AI. The proceedings read like a “who’s who” in the field, and there’s lot to learn from! Here’s a collection of highlights from the conference, and references that can be found online. (Update: Also check out the papers for the poster session.)


INSIDER FEATURES

AlphaGo, Award Results, and nucl.ai Early Birds
Insider Newsletter February 24th, 2016

AlphaGo, Award Results, and nucl.ai Early Birds

BLOG POSTS About The Blog With almost 10,000 subscribers, AiGameDev.com is the largest source of regular updates about artificial intelligence and video games. Topics range from game design, to character animation including programming tips and tricks. INSIDER FEATURES Get Full Access! The INSIDER account at AiGameDev.com is completely free, and among other things it allows […]