BLOG POSTS Conference 2016: Last Tickets & Live Stream, July 18-20
Open Upcoming July 10th, 2016 Conference 2016: Last Tickets & Live Stream, July 18-20

The Conference, our event dedicated to AI in games and Creative Industries, will take place just 7 days from now on July 18-20. It's the largest event worldwide dedicated to the topic! Read on for more details...

  • Open Coverage
    September 24th, 2012

    Autodesk Unveils Gameware Navigation Middleware at the Game/AI Conference 2012

    Last week at the Vienna Game/AI Conference 2012, Guillaume Aldebert demonstrated Autodesk's new navigation middleware, part of the company's new Gameware initiative. Guillaume, Principal Engineer of Game AI Middleware, gave an interactive presentation from within the tool itself — featuring a whirlwind tour through the product's many different features.

  • Open Editorial
    August 20th, 2012

    Procedural Characters and the Coming Animation Technology Revolution

    Revolution is a strong word, but let's be clear about this... Everything you know about animation technology is evolving, from the subtle details of movement to the radical overhauls of animation pipelines. Firstly, did you notice and secondly, are you ready?

  • Open Upcoming
    August 14th, 2012

    Announcing THE RESISTANCE A.I. Competition: Build Your Spy Bot!

    If you want a challenge that's not only at the cutting edge of game AI research but also fun to work on, then look no further! How about a game that combines the best aspects of Mafia (the party game) and Mastermind (the reasoning game)? Join the competition to build a bot that can deduce who is a spy, then deceive other bots into thinking it's not a spy!

  • Open Upcoming
    July 30th, 2012

    21+ Reasons to Visit Vienna in September: Game/AI Conf. ’12 Schedule Announced

    Building on the incredible success of last year's record-setting event, is proud to announce the program of the fifth annual Game/AI Conference in Vienna, Austria, co-organized with the University of Vienna where the event is held. This year's conference takes place on September 18th and 19th 2012, preceded by a workshop on behavior trees on Monday 17th and followed by a workshop about procedural character animation on Thursday 20th. The schedule blends invited sessions from top AI developers from industry as well as tutorials, reviews and R&D oriented sessions.
  • Open Teaser
    July 27th, 2012

    BWONG! Episode One: Anatomy of a Ragdoll

    Welcome to the first episode of our new series: BWONG! In this series you will get to see some of the work that goes on at AiGameDev Labs. In this episode we take a quick look at creating ragdolls. Ragdolls are the first step to combining our existing frame-based and IK-based animation systems with physical interactions between the character and the environment. On top of that, they are simply fun to play with.

  • Open Teaser
    July 24th, 2012

    Evolutionary Algorithms and User-Generated Content in PETALZ

    Social games have yet to make the most of procedural techniques. The algorithms used to procedurally generate content for typical games on social networks need to be very different than what's otherwise done on PC. PETALZ is applying novel evolutionary algorithms to the genre, and planning to revolutionize the space is the process.

  • Open Teaser
    July 12th, 2012

    Introducing BWONG! Our New Video Series about Applied AI

    At the AiGameDev Labs, we're always on the lookout for new ideas that will drive innovation in Game AI. Recently, we've been doing more of this and you'll be noticing increasing changes as we spend more time chasing those ideas that inspire everyone on the team here! Today, we are releasing a teaser video showing the first stage of the development to support these ideas. This video is somewhat of a teaser for a much larger plan that you will no doubt hear more about over the next couple of months...


AlphaGo, Award Results, and Early Birds
Insider Newsletter February 24th, 2016

AlphaGo, Award Results, and Early Birds

BLOG POSTS About The Blog With almost 10,000 subscribers, is the largest source of regular updates about artificial intelligence and video games. Topics range from game design, to character animation including programming tips and tricks. INSIDER FEATURES Get Full Access! The INSIDER account at is completely free, and among other things it allows […]