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nucl.ai Conference 2016: Last Tickets & Live Stream, July 18-20
Open Upcoming July 10th, 2016

nucl.ai Conference 2016: Last Tickets & Live Stream, July 18-20

The nucl.ai Conference, our event dedicated to AI in games and Creative Industries, will take place just 7 days from now on July 18-20. It's the largest event worldwide dedicated to the topic! Read on for more details...

  • Open Editorial
    April 7th, 2011

    Open Challenges in First-Person Shooter (FPS) AI Technology

    First-person shooters have a reputation for driving graphics technology, and it's no different for AI. Many notable innovations of the past few years have come from FPS games — including the AI Director from LEFT 4 DEAD, the STRIPS-planner from F.E.A.R. the HTN planner in KILLZONE 2, etc. With the latest wave of shooters being released in Q1 & Q2 2011 (e.g. CRYSIS 2, BULLETSTORM, BRINK) there's no better time to stop and take a look at which challenges are still ahead of us.

  • Open Upcoming
    March 23rd, 2011

    AiGameDev.com Online Classes Now FREE to Attend Live!

    It's been in the pipeline for a while now and in the back of our minds for even longer, but today is the day where everything flips upside down... From now on, every online masterclass or interview (RSS) we organize during the weekends will be completely free to attend live! Read the rest of this page to find out what you'll be doing on Sundays henceforth.

  • Open Upcoming
    February 14th, 2011

    Invitation to the Paris Game/AI Conf. 2011, First Speakers Announced

    Why not celebrate Valentine this year by inviting your spouse or partner to Paris in June? You'll attend the Game/AI Conference on Thusday 23rd and Friday 24th, then meet up on Saturday and Sunday for some tourism and romantic dinners in one of the most beautiful cities in the world? It's the perfect time of year for that!

  • Open Editorial
    January 26th, 2011

    Games of the Year: The 2010 AiGameDev.com Awards for Game AI

    With 2010 starting to fade away in the rear view mirror, there's no better time to announce the winners of this year's AiGameDev.com Awards for Game AI. The games are still fresh in everyone's minds, the votes are in, and everything is set for another year of innovative and fun game AI.

  • Open Editorial
    January 4th, 2011

    This Year in Game AI: Analysis, Trends from 2010 and Predictions for 2011

    Every year, I write an analysis of the past year's trends and break down predictions from 12 months ago to see how accurate they were. Without fail people ask me whether much has happened during the last 12 months in game AI. But after spending a few weeks going through news and events, I always come to the conclusion there's way more than meets the eye! Last year was quite an incredible year for artificial intelligence in games, and this year is living up to those high standards.

  • Open Tutorial
    January 3rd, 2011

    Robust Navigation and Fixed Point Math in PathEngine

    Whether you're just getting started with the implementation of your own navigation system, or you're beginning pre-production of a pathfinding heavy title for the first time, you're no doubt blissfully unaware of the precision monsters lucking under your bed obstacle. You may try to convince yourself that floating point (or double) precision will help address the bugs that result from processing your navigation geometry, but chances are those problems will come back to bite you at the worst possible time — unless you have a team of developers that eat floating point precision bugs for breakfast.

  • Open News
    December 3rd, 2010

    GameBrains: The First Behavior Tree Middleware Runtime and Editor (Sponsored)

    While many established high-level AI middleware companies are apparently focusing on finite state machines, the rest of the industry seems to have converged towards behavior trees. I'm sure you're wondering, why hasn't anyone shifted their focus to BTs or why haven't any new companies taken up the challenge? As of today, that's all changed...


INSIDER FEATURES

AlphaGo, Award Results, and nucl.ai Early Birds
Insider Newsletter February 24th, 2016

AlphaGo, Award Results, and nucl.ai Early Birds

BLOG POSTS About The Blog With almost 10,000 subscribers, AiGameDev.com is the largest source of regular updates about artificial intelligence and video games. Topics range from game design, to character animation including programming tips and tricks. INSIDER FEATURES Get Full Access! The INSIDER account at AiGameDev.com is completely free, and among other things it allows […]