Do you know a game you'd love to hear more about how the AI was Made? Are you releasing a game with interesting insights you'd like to share? Or are there game AI topics you'd like to know more about?
Yes? Then write to us with suggestions for interview partners or topics for masterclasses!
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This interview with Blair Fraser looks into the AI behind the award winning space RTS, Sins of a Solar Empire. Find out how the individual ships fly around, how the groups move consistently, and how the high-level AI operates the fleet. As well as touching on design and balancing issues, Blair will discuss the challenges of such a large scale 3D environment poses on artificial intelligence.
This tutorial looks into the use of finite state machines for AI and animation, and how they are typically extended with hierarchies. You'll then learn about the potential pitfalls and how to work around them, turning your HFSMs into something more akin to a reactive planner.
Upcoming Broadcasts About Our Broadcasts Most weekends, we organize online interviews with industry veterans and masterclasses with domain experts on the topic of artificial intelligence in games. These classes are completely free to attend live, you only need to sign-up to the site — it takes less than a minute to secure your seat. Your […]
This masterclass focuses on the little details & gotcha's when using hierarchical pathfinding, for instance how to setup the hierarchy, the shape of the areas, how the pathfinding should be run, incremental A*, multi-threading, etc.
This masterclass with Matthew Jack, AI Programmer at Crytek GmbH who worked on Crysis, focuses on quality assurance (QA) and testing procedures for AI in the games industry. Matthew will present a semi-automated tool to help testers isolate features and problems when playing the game, which stands to significantly improve the way we test AI. Other common testing procedures and their effectiveness will also be ...
This masterclass digs into a very important topic, source of many bugs and illusion breaking behaviors in games. You'll be introduced to decision boundaries and the kind of problems they cause in practice. You'll also learn about four different ways to address these issues in practice to increase realism without much extra work, and prevent bugs before they happen.
This interview with Christian Gyrling will look at the highly acclaimed Uncharted 2: Among Thieves, in particular the animation, AI and the interplay between the two.