Upcoming Broadcasts

Your Suggestions are Welcome!

Do you know a game you'd love to hear more about how the AI was Made? Are you releasing a game with interesting insights you'd like to share? Or are there game AI topics you'd like to know more about?


Yes? Then write to us with suggestions for interview partners or topics for masterclasses!

Recordings

Insider Broadcast May 24th, 2009

Behavior Capture and Learning Football by Example with Artificial ...

This session is a presentation sponsored by TruSoft, which will be conducted live online via two-way streaming audio / video.

Broadcast May 15th, 2009

Learning and Generating Social Behavior from Gameplay

This event is an in-person interview with Jeff Orkin that will take place after the AAMAS Conference in Budapest on May 15th. It will not be broadcast live but recorded with audio and video, and put online afterwards... You are encouraged, however, to ask questions in the corresponding forum thread!

Open Broadcast May 11th, 2009

Behavior Tree Blueprints for Action & Combat Game AI

This session is a masterclass, which will be conducted live online with streaming audio and video.

Premium Broadcast April 28th, 2009

Behavior Tree Design Patterns: Goal-Orientation, May 3rd

This session is a masterclass, which will be conducted live online with streaming audio and video.