Free Features

Procedural Characters and the Coming Animation Technology Revolution
Open Editorial August 20th, 2012

Procedural Characters and the Coming Animation Technology Revolution

Revolution is a strong word, but let's be clear about this... Everything you know about animation technology is evolving, from the subtle details of movement to the radical overhauls of animation pipelines. Firstly, did you notice and secondly, are you ready?

Announcing THE RESISTANCE A.I. Competition: Build Your Spy Bot!
Open Upcoming August 14th, 2012

Announcing THE RESISTANCE A.I. Competition: Build Your Spy Bot!

If you want a challenge that's not only at the cutting edge of game AI research but also fun to work on, then look no further! How about a game that combines the best aspects of Mafia (the party game) and Mastermind (the reasoning game)? Join the competition to build a bot that can deduce who is a spy, then deceive other bots into thinking it's not a spy!

21+ Reasons to Visit Vienna in September: Game/AI Conf. ’12 Schedule Announced
Open Upcoming July 30th, 2012

21+ Reasons to Visit Vienna in September: Game/AI Conf. ’12 Schedule ...

Building on the incredible success of last year's record-setting event, AiGameDev.com is proud to announce the program of the fifth annual Game/AI Conference in Vienna, Austria, co-organized with the University of Vienna where the event is held. This year's conference takes place on September 18th and 19th 2012, preceded by a workshop on behavior trees on Monday 17th and followed by a workshop about procedural ...

BWONG! Episode One: Anatomy of a Ragdoll
Open Teaser July 27th, 2012

BWONG! Episode One: Anatomy of a Ragdoll

Welcome to the first episode of our new series: BWONG! In this series you will get to see some of the work that goes on at AiGameDev Labs. In this episode we take a quick look at creating ragdolls. Ragdolls are the first step to combining our existing frame-based and IK-based animation systems with physical interactions between the character and the environment. On top of that, they are simply fun to play with.

Evolutionary Algorithms and User-Generated Content in PETALZ
Open Teaser July 24th, 2012

Evolutionary Algorithms and User-Generated Content in PETALZ

Social games have yet to make the most of procedural techniques. The algorithms used to procedurally generate content for typical games on social networks need to be very different than what's otherwise done on PC. PETALZ is applying novel evolutionary algorithms to the genre, and planning to revolutionize the space is the process.