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Fun In Dynamics, Genetic Algorithms and Behavior Tree Workshop
Insider Newsletter July 13th, 2012

Fun In Dynamics, Genetic Algorithms and Behavior Tree Workshop

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Introducing BWONG! Our New Video Series about Applied AI
Open Teaser July 12th, 2012

Introducing BWONG! Our New Video Series about Applied AI

At the AiGameDev Labs, we're always on the lookout for new ideas that will drive innovation in Game AI. Recently, we've been doing more of this and you'll be noticing increasing changes as we spend more time chasing those ideas that inspire everyone on the team here! Today, we are releasing a teaser video showing the first stage of the development to support these ideas. This video is somewhat of a teaser for a ...

The AI in The Octagon Theory
Open Interview July 3rd, 2012

The AI in The Octagon Theory

In this interview with Daniel Huffman we explore the AI of his board game The Octagon Theory. Find out how he managed to write a competitive bot for this complex game and how you could get involved yourself.

Enemy AI for Procedural Platformers in A VALLEY WITHOUT WIND
Open Interview June 29th, 2012

Enemy AI for Procedural Platformers in A VALLEY WITHOUT WIND

More and more developers are leveraging the benefits of procedural world generation techniques for their games. It provides many valuable benefits for gameplay, but can wreak havok on AI decisions and behaviors — particularly for platform games. Find out how Chris Park solved this problem to create interesting enemies in the procedural worlds of A VALLEY WITHOUT WIND.

VESSEL from Fluid Simulation to Physical Characters
Open Teaser June 8th, 2012

VESSEL from Fluid Simulation to Physical Characters

Simulation is an integral part of most video games, and building AI or gameplay scripts to deal with simulated part of the world is always... interesting! Certain developers take that to the extreme by not only building their entire games around the underlying simulation, but their puzzles/narratives on top of that. In particular VESSEL, a creative and inspiring indie platformer, combines physics simulation ...