Free Features

Our New Course on Game AI
Open News October 25th, 2015

Our New Course on Game AI

After many weeks of preparation our new course on Principles of Modern Game AI went live last month. It's a 12-unit online course that digs into the application of Artificial Intelligence to Games — focusing on core techniques, essential skills and principles transferable from one domain to another.

Beard Stroking: Why Realistic Graphics and DX12 Are Great for AI
Open Editorial May 20th, 2015

Beard Stroking: Why Realistic Graphics and DX12 Are Great for AI

It's become a cliche among the gameplay & AI programmers to joke about the futility of graphical improvements towards hyper-realism. To help paint a more complete picture — knowing how seriously such musing can be taken for an audience missing the context — this post outlines some of the major reasons why improvements in graphics are a tremendous thing for AI.

Group Steering & Crowds Broadcasts, Early Bird Sale for nucl.ai
Insider Newsletter April 22nd, 2015

Group Steering & Crowds Broadcasts, Early Bird Sale for nucl.ai

Upcoming broadcasts about group steering and crowd simulation, last chance for Early Bird tickets at nucl.ai and Neural Network libraries...

Paper Bot: Automated Highlights from a Database of 474 Papers
Open Article April 16th, 2015

Paper Bot: Automated Highlights from a Database of 474 Papers

The @AiGameDev Twitter bot automatically posts interesting highlights from research papers gathered from recent CIG and AIIDE conferences. It uses some simple image-based techniques to find things to post, powered by Python and libraries such as scikit-image and scipy. Find out how it was done and look at some examples...

Machine Learning Buzz, nucl.ai and Call for Speakers
Insider Newsletter March 11th, 2015

Machine Learning Buzz, nucl.ai and Call for Speakers

It's been a very fast pace start to 2015! The fact the last newsletter was written months ago without us realising is a sign of this. First, we announced the Game/AI Conference 2015, then there was an academic seminar at Dagstuhl in Germany, and finally GDC took place last week.