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Inside PathEngine's Collapsible Formations (Exclusive Video) and Latest Release
Open Release May 29th, 2009

Inside PathEngine's Collapsible Formations (Exclusive Video) and ...

The game AI & navigation middleware industry is moving very fast these days; even we're struggling to keep up! Today, PathEngine released its latest SDK and here at AiGameDev.com we've been sinking our teeth into it to check out the latest developments. In this article, you'll find a behind the scenes description of what's inside the release and how the features are implemented. On top of that, you can ...

Behavior Capture and Learning Football by Imitation
Open Review May 21st, 2009

Behavior Capture and Learning Football by Imitation

One approach to machine learning that's getting more attention these days is learning by example (also known as imitation). Not only are there more academic papers on the subject, but parts of industry and middleware companies are also turning towards this kind of ML for answers. Will Wright recently said that the "Holy Grail is crowd-sourcing the algorithms, AI, and procedures in the game" and Jeff Orkin ...

Building and Traversing Navigation Meshes with Recast and Detour (Project Video)
Insider Presentation May 12th, 2009

Building and Traversing Navigation Meshes with Recast and Detour ...

Over the past couple years, Mikko Mononen has been working on a personal R&D project for automatically generating navigation meshes based on a polygon soup. His project was born out of a need for better data for pathfinding; navigation meshes can never be good enough! Previously, Mikko worked on Crysis as a Lead AI Programmer and recently started in the same role at Recoil Games, although he has a demomaking ...

Hard-Earned Insights from The AI Sandbox Development
Open Tutorial May 8th, 2009

Hard-Earned Insights from The AI Sandbox Development

Over the last 8-10 months we've been incrementally building up The AI Sandbox an part of AiGameDev.com Premium. It's built on top of an open-source stack, but with key parts built from scratch (e.g. the MVC framework) or heavily customized (e.g. animation system, test framework).

We Interrupt This Broadcast... AiGameDev.com Premium Re-Opening in 12h
Open News May 6th, 2009

We Interrupt This Broadcast... AiGameDev.com Premium Re-Opening in 12h

First, I'd like to extend a warm welcome to new readers who just discovered the site via recent features and subscribed to the feed. (You did find the RSS didn't you? :) There are even more cool articles already lined up for the next few days as we go into launch week...