Free Features

Planning and Designer Workflows with SpirOps [Sponsored]
Insider Presentation November 20th, 2008

Planning and Designer Workflows with SpirOps [Sponsored]

Earlier this month, Axel Buendia held a seminar on AiGameDev.com discussing the new technology the SpirOps team has been working on. In particular, he talks about the process of modeling intentions with fuzzy pre-conditions and effects, and how they can be chained together with forwards and backwards linking to compute plans. Axel uses examples of a thief trying to steal a crown from a castle to illustrate how ...

The Official Counter-Strike Bot by Michael Booth
Insider Presentation October 19th, 2008

The Official Counter-Strike Bot by Michael Booth

At the GDC 2004, Michael Booth of Turtle Rock Studios gave a presentation on the Counter Strike bot that was released along with the full commercial version of the game. His talk goes into details about the navigation mesh, the path-planning using A*, the aiming behavior, as well as the path-following using string pulling.