Free Features

Game AI Coming of Age: An Industry Perspective
Insider Presentation July 30th, 2008

Game AI Coming of Age: An Industry Perspective

In the opening presentation of the Paris Game AI Workshop 2008, Alex Champandard talked about trends he's observed over the past few years, as AI achieves increasing levels of maturity. He argues that the industry is reaching a stage where it can produce reliable and consistent behaviors based on robust navigation and animation systems... And thanks to classical technologies like planners or behavior trees, the ...

Virtual Human Architecture, Fabrice Lamarche
Insider Presentation July 21st, 2008

Virtual Human Architecture, Fabrice Lamarche

Project DEEP, Nicolas Sabouret
Insider Presentation July 10th, 2008

Project DEEP, Nicolas Sabouret

Game AI in Industry: From CryEngine to Worms via Middleware
Insider Discussion July 7th, 2008

Game AI in Industry: From CryEngine to Worms via Middleware

This highlight of the Paris Game AI Workshop 2008 featured Phil Carlisle (formerly Team 17 and Garage Games), Axel Buendia (from middleware company Spir.Ops) and Ricardo Pillosu (AI programmer at Crytek). The discussion, moderated by Alex Champandard of AiGameDev.com, focused on industry issues ranging from programming to design, including scripting and visual editors for designers, multi-threading, planning ...

The AI of Pro-Cycling Manager, Samuel Manier
Insider Presentation July 5th, 2008

The AI of Pro-Cycling Manager, Samuel Manier