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GDC Lyon Research Sessions Redux (Part 2)
Open Coverage December 13th, 2007

GDC Lyon Research Sessions Redux (Part 2)

This is the second article covering the research sessions at GDC 2007 in Lyon, specifically those relating to artificial intelligence in games. You can find part 1 here, and be sure to stay tuned for the final part 3 next week as part of the Thursday Theory on AiGameDev.com.

GDC Lyon Research Sessions Redux (Part 1)
Open Coverage December 6th, 2007

GDC Lyon Research Sessions Redux (Part 1)

Thursdays at AiGameDev.com is dedicated to the theory behind game AI. Since the Lyon GDC 2007 has just finished, what better opportunity than to go through some of the research sessions relating to artificial intelligence. I’ll start off with the sessions I attended while I gather more details about the others…

Near-Optimal Hierarchical Pathfinding (HPA*)
Open Review October 11th, 2007

Near-Optimal Hierarchical Pathfinding (HPA*)

You might think that over the decades, in-game navigation has been completely solved and that research can focus on different topics. Well, it's not quite the case yet; there are still improvements being made to deal with greater numbers of actors and larger dynamic worlds.