Free Features

Planning in Games: An Overview and Lessons Learned
Open Review March 8th, 2013

Planning in Games: An Overview and Lessons Learned

This article and its accompanying video digs into the history of planning in games, looks at games that use planning as well as related techniques that have had a notable impact, and presents the biggest lessons we've learned as a result.

Sleeping Dogs, Awesomenauts, Skulls of the Shogun & 100th Interview Broadcast!
Insider Newsletter February 17th, 2013

Sleeping Dogs, Awesomenauts, Skulls of the Shogun & 100th Interview ...

This weekend, we'll hold our 100th live interview broadcast — not even including almost as many masterclasses or tutorials! In the two years since the AiGameDev.com broadcasts have been free-to-attend, we've reached thousands of professional game developers, enthusiasts and hobbyists live, as well as hundreds of thousands keen to find out more about how AI in games are made from the replays. Last week we hit ...

Games of the Year: The 2012 AiGameDev.com Awards for Game AI
Open Editorial January 17th, 2013

Games of the Year: The 2012 AiGameDev.com Awards for Game AI

Like previous years, the games this year have raised the bar in many places for artificial intelligence, including AI-based mechanics that open up new game designs, using optimization and evolutionary algorithms as tools, and procedural pipelines for AAA-quality graphics.

Best Papers and Game AI from 2012, New Career Resolutions?
Insider Newsletter January 1st, 2013

Best Papers and Game AI from 2012, New Career Resolutions?

Our very best wishes for 2013 from the whole team at AiGameDev.com! According to the general consensus, the past year in gaming has been one of the best on record — with both incredible experiences and innovative games. It's also been rather a rough an uncertain year for the industry, with many radical changes happening and still underway.

A Great Week at AiGameDev.com and Oh, We're Hiring!
Open News December 17th, 2012

A Great Week at AiGameDev.com and Oh, We're Hiring!

18 months ago we announced our first wave of hiring, a mix of experienced game developers and enthusiastic AI graduates. Now we're about to do it all again, and if you just thought "Now that sounds cool!" then read on. Here's what the team was busy with last week as an example...