Are you looking for an AI challenge? Do you want to work on a relevant problem that’ll get the attention of the games industry? Better still, are you motivated to push the boundaries of what’s frequently done in Game AI? Or are you keen to finally get your hands on the first public release of The AI Sandbox™?
Watch upcoming interviews on racing logic in DRIVER: SAN FRANCISCO, constraint-based level generation, and download slides from Game/AI Conf. 2012.
A few weeks ago the Game/AI Conference 2012 took place in the beautiful capital city of Austria. It was organized by AiGameDev.com along with the University of Vienna, where the event was held. In this post you'll slides from each talk, take-away & analysis, as well as photos from the event. The recordings will be available incrementally through AiGameDev.com ULTIMATE membership.
Last week at the Vienna Game/AI Conference 2012, Guillaume Aldebert demonstrated Autodesk's new navigation middleware, part of the company's new Gameware initiative. Guillaume, Principal Engineer of Game AI Middleware, gave an interactive presentation from within the tool itself — featuring a whirlwind tour through the product's many different features.
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