Free Features

Capture The Flag AI Competition: Build Your Own Strategic Commander
Open News November 14th, 2012

Capture The Flag AI Competition: Build Your Own Strategic Commander

Are you looking for an AI challenge? Do you want to work on a relevant problem that’ll get the attention of the games industry? Better still, are you motivated to push the boundaries of what’s frequently done in Game AI? Or are you keen to finally get your hands on the first public release of The AI Sandbox™?

PATH OF EXILE Interview, Game/AI Conference Slides
Insider Newsletter October 20th, 2012

PATH OF EXILE Interview, Game/AI Conference Slides

Watch upcoming interviews on racing logic in DRIVER: SAN FRANCISCO, constraint-based level generation, and download slides from Game/AI Conf. 2012.

Vienna Game/AI Conference '12: Highlights, Photos & Slides
Open Coverage October 9th, 2012

Vienna Game/AI Conference '12: Highlights, Photos & Slides

A few weeks ago the Game/AI Conference 2012 took place in the beautiful capital city of Austria. It was organized by AiGameDev.com along with the University of Vienna, where the event was held. In this post you'll slides from each talk, take-away & analysis, as well as photos from the event. The recordings will be available incrementally through AiGameDev.com ULTIMATE membership.

Autodesk Unveils Gameware Navigation Middleware at the Game/AI Conference 2012
Open Coverage September 24th, 2012

Autodesk Unveils Gameware Navigation Middleware at the Game/AI ...

Last week at the Vienna Game/AI Conference 2012, Guillaume Aldebert demonstrated Autodesk's new navigation middleware, part of the company's new Gameware initiative. Guillaume, Principal Engineer of Game AI Middleware, gave an interactive presentation from within the tool itself — featuring a whirlwind tour through the product's many different features.

Frozen Synapse Interview & the Coming Character Animation Revolution
Insider Newsletter August 24th, 2012

Frozen Synapse Interview & the Coming Character Animation Revolution

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