Plus Features

11 Secrets about LEFT 4 DEAD's AI Director and its Procedural Zombie Population
Premium Article October 7th, 2009

11 Secrets about LEFT 4 DEAD's AI Director and its ...

As more games strive for replayability and unique experiences, AI becomes increasingly important to help synthesize the gameplay and adapt to what the players are doing. This can help significantly increase the lifespan of single player games or story-based games, even if they are mostly linear like LEFT 4 DEAD. With large open sandbox worlds, technologies like the AI Director become even more important to ...

Climbing and Sneaking Behind UNCHARTED 2: AMONG THIEVES's AI
Premium Interview January 15th, 2010

Climbing and Sneaking Behind UNCHARTED 2: AMONG THIEVES's AI

Naughty Dog's second game of this console generation, UNCHARTED 2: AMONG THIEVES, received critical acclaim for perfectly blending story telling, high-quality animation and of course gameplay. The game's AI not only allowed the creation of believable buddies that accompany the player (as Nathan Drake) throughout the game, but also supported the variety of enemies in both single player and co-operative modes.

Decentralized, Emergent and Fuzzy Intelligence: 30,000 Units in AI WAR
Premium Interview December 15th, 2009

Decentralized, Emergent and Fuzzy Intelligence: 30,000 Units ...

As an independently developed game free of typical AAA constraints, AI WAR chose to innovate with its artificial intelligence. The simulation maintains over 30,000 active ships at later stages in the campaign, including player controlled and enemy ships. The game also populates the universe procedurally in multiple ways to create replayable experiences, combining design elements of real-time strategy with ...

Goal-Based Action Optimization and the Hybrid Hero AI in DEMIGOD
Premium Review September 9th, 2009

Goal-Based Action Optimization and the Hybrid Hero AI in ...

Demigod is an innovative hybrid between RPG and RTS games, challenging the player to control and manage a Hero-like unit to accomplish a variety of missions (e.g. Dominate, Conquest, Fortress) in a set of predefined maps. It's built mostly as a multi-player experience, but includes an offline Skirmish mode for both quick games and tournaments against the AI. Since the implementation is based on a goal-oriented ...

DEMIGOD's AI from Role-Playing to Real-Time Strategy
Premium Interview November 26th, 2009

DEMIGOD's AI from Role-Playing to Real-Time Strategy

The AI in DEMIGOD has arguably one of the most innovative designs of the decade, let alone this year. It uses a hybrid combination of a search algorithm used as way to find optimal actions, allowing the computer-controlled Heroes to both behave strategically and figure out how to level up in the game! Read this in-depth article for details of how the final system works.

Balancing Diplomacy and Warfare in SINS OF A SOLAR EMPIRE's AI
Premium Interview March 27th, 2010

Balancing Diplomacy and Warfare in SINS OF A SOLAR EMPIRE's ...

Since it's release in 2008, SINS OF A SOLAR EMPIRE has captured the hearts of the gaming community and created an army of fans for its unapologetic approach to space battles; everything is always simulated, which brings the game to life with activity in a consistent and detailed way. In fact, SOSE won the AiGameDev.com award for Best AI in an Independent Game that same year.

From Squad Tactics to Real-time Strategy: High-Level Multiplayer Bot AI in KILLZONE 2
Ultimate Presentation August 31st, 2009

From Squad Tactics to Real-time Strategy: High-Level ...

Thanks to improvements in PC & console hardware, there's now an opportunity for game developers to leverage AI technology from different genres. In studios that reuse their AI codebase from one generation to another, or those with large enough AI teams, it's now possible for a single title to bridge the gap between first-person shooters (FPS) and real-time strategy (RTS) technology — and Killzone 2 is ...

The AI in KILLZONE 2's Bots: Architecture and HTN Planning
Ultimate Presentation August 23rd, 2009

The AI in KILLZONE 2's Bots: Architecture and HTN Planning

KILLZONE 2 was one of the most anticipated titles of early 2009. While the quality of the graphics is immediately obvious, the game also received acclaim for its dynamic and adaptive AI. This is most obvious in multiplayer mode, featuring both online and offline bots that battle in a mission-based game environment.


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