Crowd and ambient life simulation are having a huge impact on the visual effects industry. Many tools and and techniques are required to animate convincing crowds in films (Drakula Untold), TV series (The Walking Dead) and adverts. This interview digs into the technology using examples, and how these ideas and tools can be applied within real-time simulations and games.
Both commonly used techniques for simulating movement in groups have their challenges. Steering does not look particularly human-like, and velocity-based approaches like ORCA don't scale very well to larger crowds and have their own challenges.
This recording digs into most important ideas and techniques in Game AI from GDC last month, including the AI Summit, as well as big trends take-aways from the conference. You'll hear about the AI, animation and procedural generation in games such as Sunset Overdrive, Watch_Dogs, Galak-Z, and more.
Using Python is one of the simplest ways to get started with deep learning and neural networks. This tutorial will show you how you can get up and running with PyLearn2 via a simple wrapper library, and the various issues and questions you need to be considering in practice to get things working efficiently and reliably.
Keen to experiment with tactical pathfinding? The source code for the flanking tutorial is now available, along with bonus access to The AI Sandbox. You'll find a grid-based tactical pathfinder as well as one based on a corridor map, written in Python with extensive comments.