PREMIUM & ULTIMATE Features

[Bonus] Next-Gen Animation for Games and AI
Premium Interview September 23rd, 2008

[Bonus] Next-Gen Animation for Games and AI

In this talk, leading animation researcher Michael Gleicher takes a tour of the field of motion synthesis, locomotion and character animation. In particular, Mike discusses ways to improve I.K. using local warping around the constraint frame, implementing a skeleton based on point clouds that allow for a little stretching to overcome I.K. problems, interfacing between AI / Animation interfaces by taking into ...