Premium Features

Sunset Overdrive from Boss Behaviors to Open-World AI Optimization
Premium Interview January 4th, 2015

Sunset Overdrive from Boss Behaviors to Open-World AI ...

Join Insomiac's Jan Mueller for a look into the AI behind XBox One exclusive Sunset Overdrive. In particular, you'll hear about the challenges and solutions for building compelling boss AI, how to create a good dog companion, and general solutions for enemy AI in open-world where players traverse very fast!

The AI Behind Star Citizen's Flight Simulation and On-Foot Combat
Premium Interview December 4th, 2014

The AI Behind Star Citizen's Flight Simulation and On-Foot ...

This interview with Matthew Jack digs into the technical details behind the technology that powers Star Citizen, in particular for Arena Commander: a dog-fighting and flight simulation module for the game. This includes the maneuver splines and 3D velocity obstacles, as well as behavior trees and live inspectors. You'll see the debugging tools in action, as well as the wider challenges of building a living ...