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Strategic Neurons and Spherical AI for Planetary Annihilation
Premium Interview November 24th, 2014

Strategic Neurons and Spherical AI for Planetary ...

Building an AI that can scale to large planets is no easy task, and doing so with a Neural Network adds its own additional challenges! In this interview with Mike Robbins, Software Engineer at Uber Entertainment, you'll learn lessons learned applying machine learning to this highly acclaimed RTS title — as well as dealing with strategy on multiple spherical planets.

Massively Parallel AI Kernels in C++ With OpenCL SYCL
Premium Tutorial November 17th, 2014

Massively Parallel AI Kernels in C++ With OpenCL SYCL

This tutorial will focus on the new OpenCL specification called SYCL that allows developers to write parallel code in C++ as a single-source program. Using modern C++ programming techniques, kernels that run on the GPU (device) can be integrated into CPU code (host) easily using templates. This session will show some patterns to use in your code to make sure it's SYCL-compatible, and tools to use to help improve ...