Premium Features

Steering-based Space Combat & Grand Simulation AI in THE LAST FEDERATION
Premium Interview October 13th, 2014

Steering-based Space Combat & Grand Simulation AI in THE ...

Discover the design techniques and technology behind Arcen's most recent game, The Last Federation. You'll see how the space combat was built around steering behaviors and why design tricks were necessary to make the combat interesting. Also, you'll see how the combat scenarios are generated, and at the high-level the design and implementation of the grand simulation and AI for each of the factions in a complex ...

Board Game AI and Heuristic Pruning for LORDS OF WAR
Premium Interview September 16th, 2014

Board Game AI and Heuristic Pruning for LORDS OF WAR

What are the challenges applying Monte-Carlo Tree Search to a board game? In this interview with Nick Sephton, you'll hear about a game called LORDS OF WAR and how MCTS was applied to select which card or move should be played. In particular, you'll hear about heuristic pruning and its benefits for reducing the branching factor and how it improved performance. For those interested in multi-threading and ...