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The Evolution Of Planning Applications and Algorithms in AAA Games
Premium Interview April 2nd, 2014

The Evolution Of Planning Applications and Algorithms in AAA ...

In this interview with Eric Jacopin, one of the leading researchers applying planning to games, you'll hear about the current state of planners in research and what their major pitfalls are if you intend to apply one off-the-shelf to your games. Based on recorded gameplay sessions, you'll also see his analysis of the progression of planners in the games industry since F.E.A.R. to KILLZONE 3 and in TRANSFORMERS: ...

The Technology Behind Versu: A Simulationist Storytelling System
Premium Tutorial March 14th, 2014

The Technology Behind Versu: A Simulationist Storytelling ...

This interview with Richard Evans (to be scheduled) will dig into Versu's text-based interactive dramas. You'll learn how the simulation models social practices as a way to coordinate between multiple agents, implemented using reactive joint plans. You'll see how this enables purposeful deliberative behavior while not taking away control from any of the characters in the simulation.