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Grand Strategy AI "The Paradox Way" in EUROPA UNIVERSALIS 4
Premium Interview October 24th, 2014

Grand Strategy AI "The Paradox Way" in EUROPA UNIVERSALIS 4

Paradox has a reputation (and a unique take) for keeping its titles long in development, continuing to update them with patches and expansions. This approach has a huge impact on the AI, and you'll learn more about it in this interview with Martin Anward — now the lead on the Europa Universalis 4 team. In particular, you'll hear about the process the process of making the AI more transparent and human-like ...

Misbehaving Robots in Procedural Levels in BIONIC DUES
Premium Interview October 17th, 2014

Misbehaving Robots in Procedural Levels in BIONIC DUES

Most designers strive to build enemies that don't exhibit AI bugs, but in Arcen Games' BIONIC DUES, it's the opposite! Individual AI quirks are exposed and combined together for each of the enemy robots, adding puzzle-style gameplay into this rogue-like. In this mini-interview, learn some of the insights behind the design from Chris Park, and how it combines with the procedural level generation.