Premium Features

Dig Into Monte-Carlo Tree Search
Premium Tutorial June 11th, 2014

Dig Into Monte-Carlo Tree Search

This tutorial digs into the topic of Monte-Carlo Tree Search, one of the most exciting and innovative algorithms being applied to video game AI today. Taking you from no knowledge of MCTS, you'll learn how the algorithm works in theory, seeing the source code, and watching it solve problems in practice. By looking at a complex problem in The AI Sandbox™, you'll see what it takes to apply the algorithm in ...

Plan-Space Hierarchical Heuristic Search for Planned Assault in ARMA II
Premium Interview June 2nd, 2014

Plan-Space Hierarchical Heuristic Search for Planned Assault ...

In this interview with William van der Sterren, you'll hear about an Planned Assault: a web-based mission generator for ARMA II that uses a highly specialized planner. The AI that powers the site can generate large scale manoeuvres that involve hundreds of military units such as infantry, air support and armored divisions. This requires significant insights into the planning process that military uses, and lots ...