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Banished: Creating, Balancing & Scaling a Medieval City Simulation
Premium Interview August 6th, 2014

Banished: Creating, Balancing & Scaling a Medieval City ...

City building games walk a fine line between AI that's fun to watch and a balanced simulation. The implementation also needs to be very efficient to support acceleration and hundreds of villagers. This interview digs into medieval-themed Banished. Luke Hodorowicz shares insights about the individual AI code, and designing a consistent experience.

Third Eye Crime: Action/Stealth Simulation with Occupancy Grids
Premium Interview July 17th, 2014

Third Eye Crime: Action/Stealth Simulation with Occupancy ...

What does it take to build a modern stealth game with state-of-the-art AI, and make it work on tablets? This interview with Moonshot Games shares the details behind Third Eye Crime, a stealth/action game that bridges simulation and puzzle genres. Find out about the underlying occupancy grid prototype, individual AI reasoning, what it took to ship the technology on iPad, and the process of designing fun yet ...