Premium Features

The AI Behind Star Citizen's Flight Simulation and On-Foot Combat
Premium Interview December 4th, 2014

The AI Behind Star Citizen's Flight Simulation and On-Foot ...

This interview with Matthew Jack digs into the technical details behind the technology that powers Star Citizen, in particular for Arena Commander: a dog-fighting and flight simulation module for the game. This includes the maneuver splines and 3D velocity obstacles, as well as behavior trees and live inspectors. You'll see the debugging tools in action, as well as the wider challenges of building a living ...

Strategic Neurons and Spherical AI for Planetary Annihilation
Premium Interview November 24th, 2014

Strategic Neurons and Spherical AI for Planetary ...

Building an AI that can scale to large planets is no easy task, and doing so with a Neural Network adds its own additional challenges! In this interview with Mike Robbins, Software Engineer at Uber Entertainment, you'll learn lessons learned applying machine learning to this highly acclaimed RTS title — as well as dealing with strategy on multiple spherical planets.