Premium Interviews

Evolve: Building PvP Artificial Intelligence for Hunters and Monsters
Premium Interview July 11th, 2015

Evolve: Building PvP Artificial Intelligence for Hunters and Monsters

Building PvP AI for bots is surprisingly different from building PvE enemies. In this interview with Troy Humphreys, you'll hear about some of the underlying technology behind Turtle Rock's competitive shooter, including the navigation mesh that supports monsters and traversal logic. You'll also hear Troy share design insights from development, including the creation of behavior trees.

Dying Light's Zombies and HTN Planning in Open Worlds
Premium Interview June 12th, 2015

Dying Light's Zombies and HTN Planning in Open Worlds

Building open-world AI that scales from large numbers of simple zombies to more intelligent bosses is an interesting challenge! This interview with Maciej Kurowski from Techland, covers the Hierarchical Task Network behind the game's AI. In particular, how it's connected to the sensory system, the networking of plans, why in-place planning was used, and how traversal works in the world.

Crowd Animation Techniques and Tools from Visual Effects
Plus Interview August 26th, 2017

Crowd Animation Techniques and Tools from Visual Effects

Crowd and ambient life simulation are having a huge impact on the visual effects industry. Many tools and and techniques are required to animate convincing crowds in films (Drakula Untold), TV series (The Walking Dead) and adverts. This interview digs into the technology using examples, and how these ideas and tools can be applied within real-time simulations and games.

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Server-based FPS AI Technology and Co-Op Design in WARFACE
Premium Interview February 13th, 2015

Server-based FPS AI Technology and Co-Op Design in WARFACE

How are server-based AI systems built for modern free-to-play shooters? This interview with Dmytro Tsakhilov of Crytek Kiev, you'll hear about the implementation of WARFACE's enemy behaviors that populate the game's co-op mode. You'll also learn about the underlying systems built to run scalably on the game's servers.

Biomechanically Animated Dolphins in Shark Eaters
Premium Interview January 31st, 2015

Biomechanically Animated Dolphins in Shark Eaters

This interview with Omar Ahmad looks at the animation technology in mobile game Shark Eaters: Rise of the Dolphins. The game features a different system that animates skeletal rigs — inspired by neurology and learning of motor control. The result are smoothly animated fish and water mammals whose behavior partly emerges from the animation.