Premium Interviews

Balancing Diplomacy and Warfare in SINS OF A SOLAR EMPIRE's AI
Premium Interview March 27th, 2010

Balancing Diplomacy and Warfare in SINS OF A SOLAR EMPIRE's AI

Since it's release in 2008, SINS OF A SOLAR EMPIRE has captured the hearts of the gaming community and created an army of fans for its unapologetic approach to space battles; everything is always simulated, which brings the game to life with activity in a consistent and detailed way. In fact, SOSE won the AiGameDev.com award for Best AI in an Independent Game that same year.

Climbing and Sneaking Behind UNCHARTED 2: AMONG THIEVES's AI
Premium Interview January 15th, 2010

Climbing and Sneaking Behind UNCHARTED 2: AMONG THIEVES's AI

Naughty Dog's second game of this console generation, UNCHARTED 2: AMONG THIEVES, received critical acclaim for perfectly blending story telling, high-quality animation and of course gameplay. The game's AI not only allowed the creation of believable buddies that accompany the player (as Nathan Drake) throughout the game, but also supported the variety of enemies in both single player and co-operative modes.

Decentralized, Emergent and Fuzzy Intelligence: 30,000 Units in AI WAR
Premium Interview December 15th, 2009

Decentralized, Emergent and Fuzzy Intelligence: 30,000 Units in AI WAR

As an independently developed game free of typical AAA constraints, AI WAR chose to innovate with its artificial intelligence. The simulation maintains over 30,000 active ships at later stages in the campaign, including player controlled and enemy ships. The game also populates the universe procedurally in multiple ways to create replayable experiences, combining design elements of real-time strategy with ...

DEMIGOD's AI from Role-Playing to Real-Time Strategy
Premium Interview November 26th, 2009

DEMIGOD's AI from Role-Playing to Real-Time Strategy

The AI in DEMIGOD has arguably one of the most innovative designs of the decade, let alone this year. It uses a hybrid combination of a search algorithm used as way to find optimal actions, allowing the computer-controlled Heroes to both behave strategically and figure out how to level up in the game! Read this in-depth article for details of how the final system works.

Hard Work, Networking and a Bit of Luck: A Tortuous Journey into the Games Industry
Premium Interview November 19th, 2009

Hard Work, Networking and a Bit of Luck: A Tortuous Journey into the ...

Working in the games industry as an AI Programmer is undoubtedly the coolest job on the planet — based on completely objective and unbiased judgment from the AiGameDev.com editorial team. However, getting the position you want in the right company can be quite a daunting process!