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Constraint-Based Level Randomization in PATH OF EXILE
Alex J. Champandard on November 13, 2012
This interview with Jonathan Rogers, Lead Programmer, investigates the topic of randomized generation of maps and enemies in PATH OF EXILE. The game is a free-to-play RPG that uses procedural techniques to help replayability, without compromising the level designer's vision. Find out about the tile-based approach that supports indoor dungeons and outdoor terrains, as well as the algorithms that place the enemy packs to maintain pacing.
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