This article was published for AiGameDev.com PREMIUM members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.
Constraint-Based Level Randomization in PATH OF EXILE
Alex J. Champandard on November 13, 2012
This interview with Jonathan Rogers, Lead Programmer, investigates the topic of randomized generation of maps and enemies in PATH OF EXILE. The game is a free-to-play RPG that uses procedural techniques to help replayability, without compromising the level designer's vision. Find out about the tile-based approach that supports indoor dungeons and outdoor terrains, as well as the algorithms that place the enemy packs to maintain pacing.
Access the rest of this feature by joining industry experts and other professionals as a PREMIUM member in the leading Game AI training program.