This interview with Johnathan Rogers, Lead Programmer, will dig into the topic of randomized generation of maps and enemies in PATH OF EXILE. The game is a free-to-play RPG that uses procedural techniques to help replayability, without compromising the level designer's vision. Find out about the tile-based approach that supports indoor dungeons and outdoor terrains, as well as the algorithms that place the enemy packs to maintain pacing.
Constraint-Based Level Randomization in PATH OF EXILE
Alex J. Champandard on November 13, 2012
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