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Procedural World Generation and Simulation in DWARF FORTRESS

Alex J. Champandard on May 16, 2012

We are excited to announce that this weeks broadcast will feature Tarn Adams of Bay 12 Games, one of the masterminds behind the roguelike city building simulation DWARF FORTRESS. Learn how the world behind the ASCII interface is created and populated with dwarfs, creatures and mythology, and about the simulation process which brings the world of DWARF FORTRESS to life. The immense detail of the procedural generation of the world and the simulation is something you do not want to miss.