This article was published for AiGameDev.com PREMIUM members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.
This interview features Alexis Kennedy from Failbetter games and we talk about ECHO BAZAAR, an award winning game featuring procedural story generation. Find out how the underlying engine manages large quantities of text (more than the bible!) and uses storylet patterns to create a dynamic choose-your-own-adventure story.

