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The Art of Multi-Threading Panel: From Implementation Strategies to Cross Platform Development

Alex J. Champandard

Successfully implementing a multi-threaded system for a game requires a good understanding of the theory. But there are also many "tricks of the trade" that experienced developers use in practice. This is particularly the case for AI since it interacts with many other sub-systems...

In this panel from the Paris Game AI Conference '09, you'll learn about the practical sides of parallel programming. What can you do to build a cross platform system? How does parallelization fit with modular code? Where's a good place to get started when scaling up to multiple threads?

Participants: Julien Hamaide (Fishing Cactus), Markus Mohr (Crytek GmbH), Björn Knafla (University of Kassel).



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