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City Simulation in 1849 and Optimizing Rule-Based AI for Tablets

Alex J. Champandard on November 10, 2014

Scaling a simulation game from a wide range of hardware including tablets to PCs is not trivial. In this interview with Robert Zubek, you'll find out how it was achieved technically with details of the rule-based production system at the heart of 1849. You'll hear how the game was balanced and tuned as well as insights from the development.