Scaling a simulation game from a wide range of hardware including tablets to PCs is not trivial. In this interview with Robert Zubek, you'll find out how it was achieved technically with details of the rule-based production system at the heart of 1849. You'll hear how the game was balanced and tuned as well as insights from the development.
City Simulation in 1849 and Optimizing Rule-Based AI for Tablets
Alex J. Champandard on November 10, 2014
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