Being able to predict player behavior is very valuable for designing online games, particularly MMORPG. As you'll learn in this interview with Dmitry Nozhnin, even simple data-mining techniques can yield good results with hard work, and without too much theoretical knowledge! Find out how Dmitry managed to predict player churn (attrition) using large quantities of data from AION.
Data-Mining RPG Statistics and Predicting Attrition in AION
Alex J. Champandard on June 29, 2012
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