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Seek to Thrill: Haunted NPC AI in ALAN WAKE

Antti Mannisto on July 16, 2011

ALAN WAKE is a psychological action thriller that stimulates an incredible tension during combat scenes, rarely achieved by other games, using a combination of elements that are tied together perfectly with the AI. The game was in development for over five years, emphasizing the benefits of iteration and making sure the different components of the design fit together — in particular the character behaviors.

This interview with Antti Mannisto, Senior Programmer at Remedy Entertainment responsible for the AI on ALAN WAKE, digs into the underlying technology that made all this possible. From the architecture, to the steering and pathfinding, as well as the formation system used for the groups and coordinating the enemy attacks.