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Distributed Automatic Testing of AI and Animation in CRYSIS 2

Alex J. Champandard on March 27, 2012

In this masterclass with Will Wilson, Senior Programmer at Crytek, you'll learn about automatic distributed testing and how it can help AAA titles withstand large development teams without collapsing under the weight of bugs! In particular, you'll hear about a system that was pioneered on CRYSIS 2 to help test the AI, gameplay and animation after every check in. You'll also hear Will share how this system is currently being used at Crytek on other projects, with 100s of consoles validating every move the team makes.