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Banished: Creating, Balancing & Scaling a Medieval City Simulation
Alex J. Champandard on August 6, 2014
City building games walk a fine line between AI that's fun to watch and a balanced simulation. The implementation also needs to be very efficient to support acceleration and hundreds of villagers. This interview digs into medieval-themed Banished. Luke Hodorowicz shares insights about the individual AI code, and designing a consistent experience.