Mobile devices are particularly well suited to automating board games, in particular allowing the player to compete against computer opponents! In this interview about critically-acclaimed iPad strategy game BATTLE OF THE BULGE, you'll hear how a utility-based AI was designed to support different personalities for the enemy commanders. Miguel Nieves discusses his secrets to making utility work reliably, as well as places where it needed other approaches. Finally, you'll pick up some tips for building AI that's efficient enough to run on mobile.
Mobile Utility-Based AI in BATTLE OF THE BULGE (iPad)
Alex J. Champandard on March 11, 2013
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