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If You Can Build a Behavior Tree, You Can Dodge a Ball

Alex J. Champandard on November 14, 2013

In this interview with Emil "AngryAnt" Johansen, you'll learn about applying behavior trees to a problem reminiscent of RTS games, in particular a dodgeball scenario. Emil will share insights from the creation of those trees and the recent release of his Behave 2 tool for Unity.