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Misbehaving Robots in Procedural Levels in BIONIC DUES

Alex J. Champandard on October 17, 2014

Most designers strive to build enemies that don't exhibit AI bugs, but in Arcen Games' BIONIC DUES, it's the opposite! Individual AI quirks are exposed and combined together for each of the enemy robots, adding puzzle-style gameplay into this rogue-like. In this mini-interview, learn some of the insights behind the design from Chris Park, and how it combines with the procedural level generation.