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Combat AI and Animations in CASTLEVANIA: Lord of Shadows

Alex J. Champandard on June 15, 2013

Learn about the AI in the highly acclaimed combat adventure game CASTLEVANIA: LORD OF SHADOWS — a 3D reboot of the classic franchise. The interview with Joan Parera, AI programmer at Mercury Steam, covers decision-making for close combat, the animation and smart objects, as well as the underlying systems and special case AI algorithms used in the game.