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Introversion’s AI: Bringing the Darwinians to Life and Strategy in MULTIWINIA

Chris Delay on January 31, 2009

Learn about the design tricks that help bring the Darwinians to life in this 1h20 interview with Chris Delay, Lead Designer and Director at Introversion — the developer of Darwinia and Multiwinia. Chris goes into details about how instinctive behaviors work and they way they brought the Darwinians to life. He also talks about implementation of the behaviors, key challenges, performance and optimization to get 2,000 entities battling in Multiwinia. The high-level strategy of the opponent AI is also explained in detail.