This article was published for AiGameDev.com PREMIUM members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

Premium Teaser
ExpeditionsConquistador

Opportunity-based AI and Tactical Combat in Expeditions: Conquistadors

Alex J. Champandard on September 5, 2013

In this interview with Casper Friis Farsøe, you'll learn the details behind the AI in EXPEDITIONS: CONQUISTADOR, a game that received praise for its enemy behaviors and their tactical combat. You'll hear how the team's development methodology helped drive the architecture for the AI, and how that's reflected in game with great results.